G guessNow

guessNow privacy statement — no account, no student data, no tracking

How guessNow handles privacy: designed for classrooms, so it collects no student data, requires no account, sets no tracking cookies and runs entirely in the browser. Free daily browser game, real archive photographs, guess the year.

In one line

guessNow is anonymous-by-design: no accounts, no student data, no advertising tracking, no login and nothing to install — progress lives only in the browser on the device in front of you.

What data guessNow collects

guessNow collects no personal or student data. There is no sign-up, no email, no profile and no persistent server-side account. Your Daily Challenge streak and any game settings are stored in your own browser's local storage on your own device — they never leave it and the site cannot read them back across sessions after they are cleared. The Daily Challenge itself needs no account at all.

Cookies, tracking and analytics

guessNow sets no advertising or cross-site tracking cookies and serves no third-party ad scripts. A small, aggregate analytics signal (approximate play counts) may be collected in the background solely to understand reach; it contains no names, no student identifiers and no per-user activity, and is not used to build profiles or to serve ads. Because every photograph is served directly from the site's own archive (about provenance), opening rounds and content does not contact any third party.

The classroom guarantee

The game works on any device — phone, tablet, laptop or classroom projector — with nothing to install and no login, and the whole site is a single domain that a school can whitelist. Students do not need an email address, an account or any personal information to play. There is no in-app purchase and nothing that solicits data from a child.

Third parties

guessNow does not sell, share or transfer any visitor data to third parties, because it does not collect any personal data to begin with. The photographs are genuine public-archive records from the Library of Congress and other public archives; each reveal links to its source as part of the primary-source lesson the game is built to teach.

Contact

This policy is maintained by the developer, Antoni Kowalski. Questions about privacy or the classroom use of guessNow can be sent to antoni.kowalski@guessnow.fun.

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